11. Diabolic Descent: Tower of Spirits 6
::::::Get the Small Keys::::::
- Once you are back at the overworld, head right into the dead end.
- When you see the portal, hit the green gem on top with the canon.
- Keep blowing your whistle to keep the portal open and enter.
- Now set course to the Tower of Spirits one last time.
- Once there, head up to the top and into the blue portal.
- Go through the room where you fought Byrne and all the way up to the top of the tower.
- Charge up the light arrows and shoot the two eye switches.
- Head down the stairs.
- Fill up on arrows and bombs in the first room then head down once more.
- Nothing much to do on the first floor for now, go up through the only door you can reach.
- Hit the wall or do some other noise to attract a phantom to your location.
- When it turns around hit it and have Zelda enter.
- Go back up.
- Move Zelda to the right across the spikes and onto the switch.
- Descend into the Lava and have Link jump on her shield.
- Wait until the phantom is on the far right of his patrol path, then move Zelda in front of the lower ledge where the switch is.
- Throw a bomb next to the switch so it doesn't go off right away.
- While the bomb is burning, quickly go around the right, then up and left on the first turn to reach the second switch.
- Hit it with the whip or some other weapon within the time limit and the door will open.
- Enter the dark room and blow out the torch at the safe zone using the Whirlwind.
- Go down from the start and blow out the torch here.
- Go back to the safe zone, then up.
- Follow the path to the left until you reach a tablet, and blow out the two torches on your way.
- Now move down, but stick to the left wall so you don't fall into the hole.
- Once you reach the door, go right and blow out the torch here.
- Move back to the door.
- Wait until the fire phantom is just past the door, then blow out the final torch.
- Whack the phantom and have Zelda switch into it.
- Go back up to the previous floor.
- Move your way across the lava and up through the door you first went into.
- Go to the bottom left corner of the room and light the two torches to open the door.
- In this room go right and jump into the sand (Make sure you leave Zelda up).
- Kill the Stalfos.
- Make Zelda a bridge using the sand wand to the two torches.
- You need to move her quick before the sand collapses.
- Move her back and in front of the small ledge with the stairs.
- You can use this to jump on her back now.
- Make your way with the sand wand to the chest that appeared on the far right to get a small key.
- Go back once again, up to the floor where you started.
- Go across the lava and into the dark room again.
- Go left into the room where you got the fire phantom and then all the way down until you reach a room with 2 closed doors.
- Light the torches as you go along.
- Pass the room with the closed doors and go to the left.
- Light up all the torches in the room where the phantom appears.
- You now have to play tag with it.
- Have it see you so it moves away from the door.
- Have Zelda keep it busy for a few seconds until you go around it and hit it in the back.
- Switch Zelda into it.
- Charge up the light arrow and shoot the eye on the wall where the phantom was.
- Head back once again, accross the lava lake and into the section of the dark room with the two regular phantoms.
- Go to the far top-left corner (Be mindful of the phantoms) and blow up the wall with a bomb.
- Enter and go past the 2 corridors.
- In this room have Zelda stand just above the sand patch.
- Stand on the sand patch with Link and push yourself up with the rod.
- Now you can jump on Zelda's back and have her carry you to the switch.
- Hit the switch and move Link to the circle teleporter to the south.
- Have Zelda teleport to the sentry below just as it hovers above the other circle teleporter.
- Once they switch, move Link to the safe zone on the right.
- Teleport Zelda to the sentry again, this time when it's above the ground to the right, next to the spikes.
- Move her across the spikes on the triangular teleporter.
- Move Link to the other one.
- Move Link up and have the phantom see you.
- Lure it into the sand.
- Hit the switch with a charged light arrow before the phantom re-appears.
- Go to the triangular teleporter and switch with Zelda again.
- Move Link to the safe zone to the right and have Zelda join him.
- Now move Zelda up next to the sand region above.
- Go into it with Link and push yourself up.
- Jump onto Zelda's back.
- Move all the way to the right and in front of the hole where the marks are on the ground.
- Hit the blue orb across the hole on the left with the boomerang twice to have it face up.
- Hit it with a fully charged light arrow to open the door.
- Enter down into the dark room once more.
- Sneak up behind the phantom in this room and have Zelda switch into it.
- Use the boomerang to light the torch at the top left side of the room.
- Hit the eye switch with a fully charged light arrow.
- Take the small key from the chest then head back up through the door where you come from.
- Roll over the statues on the upper part of the room to reveal the last small key.
- Head back down and all the way to the left, through the newly opened door.
- Continue left to where the warp phantom is.
- Distract it with Zelda and hit it in the back, the switch Zelda into it.
- Go back to the room where the two locked doors were, and go down to the safe zone and the door leading down.
- You'll end up in a corridor with 3 locked doors.
::::::The first door::::::
-
NOTE: You need to have the Warp Phantom for this room.
- Enter the leftmost door, follow the corridor and go down.
- Leave Zelda up for now and head with Link across the sand patch.
- Hit the switch and the move Zelda across the bridge.
- Have her stand next to the stand patch and push Link up with the sand wand.
- Jump on her back.
- Have her take you to the hole in the lower part of the room.
- From her back, swing yourself across the hole and step on the switch.
- Move her across the bridge.
- Go up until the phantom appears.
- Teleport Zelda to the sentry when its on the right side.
- Move up with Link to that edge using the sand wand, just as he phantom there starts moving up.
- Hit it in the back and have Zelda switch into it. You won't change phantoms but you'll get rid of that one.
- Teleport Zelda to the sentry when it's on the left platform.
- Pick up the orb.
- Go up the small pedestal with Link and hit the orb with the boomerang until it faces north.
- Hit it with a fully charged light arrow to hit the switch.
- Move them both back to the door from which you entered and go back to the corridor with the locked doors.
- Go back to the dark room and switch the Warp Phantom with the fire phantom.
- Head back up and into the second locked room.
::::::The second door::::::
-
NOTE: You need to have the Fire Phantom for this room.
- Use Zelda to light the top-left torch.
- Use the boomerang to light the bottom-right and top-right torch, in that order.
- Use Zelda to light the bottom-left torch.
- Go left and hit the eye with with a charged light arrow.
- Head back down to the corridor with the doors.
- Go into the dark room and switch your phantom with a rolling one.
::::::The third door::::::
-
NOTE: You need to have the Rolling Phantom for this room.
- Move to the left boulder corridor with Zelda and make your way up to the switch in the safe zone.
- Now move Link up as well.
- Go left and break through the statues on the south side.
- Have the sentry see Link so the Warp Phantom appears.
- Stun it with Zelda then hit it in the back with the sword.
- Have Zelda posses it.
- Go back to the corridor with the locked doors.
- Enter the first door and go left.
- Go with Link to the right ledge where the Warp Phantom was patrolling.
- Jump to the right region where the Stalfos is.
- Stand with link on the circle teleporter.
- Port Zelda to the right-most sentry and move her up to the other circle teleporter.
- Once they switch, move Zelda up to the switch.
- Have Link shoot a charged light arrow at the blue orb and the switch will be activated.
- Port Zelda to the right and head back down to the corridor with the 3 doors.
- Enter the middle door and go up through the newly opened door.
::::::Get the Compas of Light::::::
- Up in this room you will face three waves of enemies.
- The first one is easily dealt with. Zelda can kill them, as can arrows.
- The Stalfos wave is more dangerous. The most important thing to not is to not get surrounded. Get into a corner that's clear and pick them off one by one.
- The three shield lizards are the most dangerous, since their fire breath has a huge range. Dispose of their shields with the whip and slice em down as fast as possible while dodging the fire.
- In the next room, go right to the safe zone.
- Wait until the Fire Phantom is close to you then hit it in the back and have Zelda enter it.
- Light the two torches at the door.
- Whack the Warp Phantom inside and enter it.
- You'll probably be spotted, so run for the safe zone on the left.
- Once it's all clear wait until all the phantoms are on the right side, and have the sentry see Link.
- Lure it across the sand patch, then teleport Zelda there (Note that the other phantoms can't cross the sand either).
- Stand with each of them on one switch to open the door.
- Once the sentry respawns port Zelda back.
- Meet up with Link and go grab the rolling phantom.
- Bulldozer the statues in front of the double winged door.
- Head there with Link as well. Stun the regular phantom that is standing guard with Zelda before you enter the central room.
- Once you're in the safe zone with both of them, open the door and enter.
- Take the Compass.







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