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10. Dunes of Doom: The Sand Realm

::::::Get to Rael::::::

  • Once on the map, head right and into the dead end section of the newly formed rail.
  • Stop at the station here.
  • If you look at the map, there's a rectangular area of sand surrounded by the darker path in the middle.
  • Place a bomb apprixmatelly on the middle of the top-right quadrant of the area (image - Look at where Link's icon is on the minimap).
  • Go down and into Rael's room.
  • Talk to him and play the song. Listen to the background beat for guidance.

::::::Passing the first Trial::::::

  • Head out to your train and north where the new spirit tracks were formed.
  • Once you're in the cave you'll fight the giant crab monster similar to the one in the Snow Realm.
  • Hit its eye as much as you can before it catches you.
  • Detonate the explosives when he's directly next to them.

::::::Passing the second Trial::::::

  • When you enter the tunels, switch into reverse and go where you came from.
  • Do the same thing in the next area.
  • In the next area, turn right.

::::::Passing the third Trial::::::

  • Run a circle around the temple and shoot down all the canons.
  • Make yourself a priority to shoot down their canonballs down first so you don't take any damage.
  • Once all canons are dead, head into the temple.

::::::Getting the Sand Wand::::::

  • Go right from the entrance.
  • Play boulder dodging and go all the way up to the left turn.
  • Stand on the markers on the ground. The switch will be highlighted.
  • Shoot an arrow so that it hits the switch, and goes between the boulders.
  • Head left and take the chest.
  • These Stalfos have to die at the same time, so force them all into a corner and whip them into submission quickly.
  • Take the small key.
  • Head back to the central area, turn right as soon as you reach it and enter the locked door.
  • Up on the next floor go right and jump down.
  • Follow the path (avoid the sand blobs) until the room with the rotating spikes.
  • When the middle one goes up, follow it.
  • The right one will hit the wall earlier, forming a junction between the two where you can slip through.
  • Go up to the third floor.
  • Enter the room with the Stalfos. They are the same as the others, but instaed of throwing bones they slash at you.
  • Either dodge their slashes or interrupt them with the whip.
  • Once they're dead, head left and take the wand.

::::::Getting to the Boss::::::

  • Head back right to the Stalfos room.
  • Stand right below the smaller wall segment and tap the rod under Link's feet to rise up and get beyond the wall.
  • Head back to the previous floor.
  • Form a sand wall for the spikes to stop them completelly.
  • When you reach the room with the sand blobs, hold the rod tapped on them to dry them out and kill them afterwards.
  • Go on either side, wait for the spikes to go away then run to the opposite wall.
  • Tap the sand wand below link to rise up on the ledge.
  • Make such a sand wall below to stop the spike in the middle (where there's no sand).
  • Run accross the spikes and down through the door.
  • Head right where the boulder path is.
  • You can now cross it easier by pushing yourself up with the sand wand at the beginning.
  • Once you're at the place where you had to shoot the arrow between the boulders, move the now static boulders to the side by creating walls beneath them with the sand wand.
  • Run to the left and push yourself up to the left ledge.
  • Push up the ground here until you find a small key within the sand.
  • Go down and push up the sand below yourself so you can jump over to the central part.
  • Now push the stone in the central section of the room to the wooden stand at the lower end.
  • Hit the switch and the door will be open.
  • Make yourself a bridge to the left and open the locked door.
  • Dry the two sand slimes and push each on one of the switches (Dodgy control).
  • To cross the sand lake, build a sand path and move over it quickly before it colapses.
  • Make your way to the right.
  • Push the block with the blue tip in the folow directions: right - down - right - down - left - up.
  • Go down and stand on the switch.
  • Now catch a boulder with a sand wall to stop it.
  • Move it to the wooden stand and while still standing on the switch, hit the orb switch with an arrow.
  • Now catch another boulder and slowly position it on top of the foot switch to keep the bridge expanded.
  • Go to the next, central part of this floor.
  • Push the left block right - down - down - right - up - right.
  • Push the right block left - left - down - down - left.
  • Move the (now left) block left - down - right - right - right - up.
  • Move the other block left - down
  • Move the first block up
  • Move the second block left - up - right - up - left - down.
  • Move the first block down.
  • Go left and use the chasm to avoid the spikes.
  • Dispatch of the two Stalfos.
  • At the upper half of the room there are two spike cylinders rotating accross a sand patch.
  • You need to stand at the top half of the sand patch and stop the spikes so that: you're on a higher level as well, and the lower spike cylinder is making a bridge to the switch platform.
  • The issue you can run into is that the upper and lower cylinder end up being only one space apart.
  • If that happens you won't be able to step on the lower cilinder as the upper one will knock you down.
  • If you've done all correctly run down and hit the switch.
  • Once the door is open use the sand wand to stop the two spike cylinders in such a manner that they form a long bridge to the other side.
  • Go up and into the room with the sand snails.
  • In order to defeat them, look where they're about the surface (turbulent sand) and force them out using the sand wand.
  • Push yourself up as well and kill them with the sword.
  • Enter the following room and search the ground with the sand wand until you find the boss key.
  • Make your way back to the central room where the two blocks were.
  • Make a bridge to the boss room, unlock and go in.

::::::Defeating Skeldritch::::::

  • When he opens up the bottom of his spine to shoot a rock at you, form a sand wall to stop it.
  • Push the rock towards the wooden stand and shoot it off with the switch to destroy the spine fragment.
  • Once you get to the armored ones, they will only be vulnerable from one side.
  • The first armored one is vulnerable from the right.
  • Place a boulder on one of the catapults.
  • Move left to rotate the boss and have the vulnerable side point towards the loaded catapults.
  • Shoot an arrow at the switch next to the loaded catapult to destroy that spine fragment.
  • The next one is vulnerable from behind, repeat the same proceduer, just rotate the boss 180 degrees.
  • The last one is vulnerable on the left.
  • Get a boulder on one of the catapults, place a bomb next to the switch (You won't be able to reach it with the bow)
  • Quickly run to the right, just a bit past the next catapult. (The angle between the loaded catapult and link should be ~60 degrees)
  • Once the head is left, build up sand walls around it to trap it.
  • While it's busy eating through the sand, lift yourself up and behind it, then attack it with the sword.
  • Repeat this until it dies.
  • Once the boss is dead, pick up the bow, shoot the eye in the back and exit.
For additional help on this Boss, refer to our Boss Guide.

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