Since joining Zelda Informer, my lust for a daily dose of video gaming has somewhat intensified, and that’s saying something. It’s very difficult to satisfy these cravings when one doesn’t have the funds to get the current titles that everyone’s raving about — alas, I do mean A Link Between Worlds.
But I am now somewhat grateful for that. It’s given me a chance to revisit some old classics and rediscover what it was that made them so good in the first place, and whether they’ve stood the test of time. For the most part, they have. I picked up The Minish Cap because, regrettably, it’s the Zelda title I tend to forget about the most. Which isn’t at all fair, but it’s because it stands alone — no other Zelda game reminds me of it.
It doesn’t take long to be at ease in the world of Hyrule again. The use of Ocarina of Time’s end credit music in the opening of The Minish Cap is a lovely addition that is both settling and anticipatory. It doesn’t take long before we’re swept through Hyrule Field, flown through the Minish Woods, and dropped onto Mount Crenel. There’s a lot of charm in the art style that fine-tunes The Wind Waker’s “toon” concept and renders it beautifully in 2D.